It can be used to get kills at low percentages, by knocking the opponent off the ledge, or on the edge as opponents make their way back toward the ledge. 1. A quick crouching Falchion poke. Unlockable On the downside, he lacks a projectile, and has an easily edgeguarded recovery, although several characters also have this problem. Unusually, this does not happen when fighting Marth + Link, during which it will still play the "Great Bay" theme. 2. Marth performs a downward strike with his sword directly forward. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. Juggle faster-falling opponents with a combination of Up-Tilt, Up-Throw, and Up-Air and finish them off with a tippered Forward-Smash. Fire Emblem: Shadow Dragon and the Blade of Light, https://supersmashbros.fandom.com/wiki/Marth_(Super_Smash_Bros._Melee)?oldid=564757. respectively. Although Dolphin Slash travels far vertically, it travels marginally horizontally. Posing with Roy on Princess Peach's Castle. Use the tip of the sword. His weight does not enable him to survive powerful attacks, while also being enough to be vulnerable to combos such as Fox's waveshine combos in NTSC regions (although he is light enough to not be waveshined in PAL regions). Does a forward vertical slash downwards. 1. Marth does an overhead swing with his sword. Although Marth does lack a projectile, he can break most projectiles using his Side Smash, but this does not work on Blaster, Boomerang (Marth can only return the Boomerang harmlessly), Fire Breath, PK Fire, or Needle Storm. Does a stab, has a little more knockback then the first slash, but still not much. Like some other characters, Marth received some changes in the PAL version of Melee, which slightly nerfed him overall, as he lost the ability to reliably KO and edge-guard with his down aerial. In VS mode, players take on an ordered list of characters, and each time a … or "させるものか!" "Saseru mono ka!" Tier ", "今日も生き延びることが出来た。" "Kyō mo ikinobiru koto ga dekita", which translates to "I was able to survive again today. I have tried to make this process both fun and informative for players wanting to learn this game. Marth performs two quick horizontal slashes in the air. However, it may only be used when one enemy (or teammate) is attacking from the front while the other approached from behind, making the move extremely situational. Can set up a tippered forward smash at low percentages. Character Statistics Character Unlock: Mewtwo: To unlock Mewtwo, play in VS. Mode for either 20 hours (Combined VS. Oddly enough, both the tipper hitbox and the non-tipper hitbox deal the same damage and knockback; the only difference between the 2 hitboxes is the sound effect. By tradition, Marth as a playable character is featured on his personal three trophies. Ken, and a handful of other top Marth mains such as Azen, are credited for moving Marth up to the top tier for years to come, usually around the second to fourth highest spot on the list. Does a fairly powerful horizontal slash. I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). Super Smash Bros. Brawl (2008 Video Game) Marth. Monday Morning Marth; When’s Melee; Podcast; Staff; Support Melee Stats open menu. Press question mark to learn the rest of the keyboard shortcuts Marth was known for his deadly combos in Melee. Marth's alternate costumes in Super Smash Bros. Melee. Number of Jumps Marth dashes forward and does a horizontal slash with his sword. In the debug menu of the game, Marth has an additional phrase that goes unused: This page was last edited on November 24, 2020, at 01:37. The Trope Namer is the star of the first Fire Emblem game (Fire Emblem: Shadow Dragon and the Blade of Light), Marth.Marth made his and his series' Western gaming debut note in Super Smash Bros. Melee: over a decade after the first Fire Emblem game was released in Japan. Marth. Marth also has plenty of powerful attacks; some of these attacks are very fast and have high range, such as his up tilt, while others can KO at close ranges, such as the first hitbox of his Dolphin Slash. His recovery is also problematic; while it is extendable with his side special and can end with a fast up special that covers decent distance, it is also rather predictable. MARTH. Get updates about newly added servers. If tippered, it sends opponents upward with high vertical knockback. Marth Sword Streak – Shadow Sword. For a gallery of Marth's hitboxes, see here. Useful for both offensive and defensive. Marth also has the longest non-tether grab in the game, which gives him a chain grab on the Star Fox characters. Overall, Marth's long reach, excellent combos, and powerful finishers result in him being a very potent character in the current metagame. It is considered Marth's most versatile aerial as it is his fastest and has the most combo potential. SSBM … As it pokes out and is a. A forward-to-back upward wide sword slash ending in a full delayed somersault. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. Most notable, however, is his down aerial, which acts as a powerful spike in NTSC regions, and an equally powerful meteor smash in PAL regions; it can KO reliably even as low as 40%, and many of Marth's attacks can easily combo into his down air, most notably his forward aerial as part of the Ken Combo. In the post-Brawl metagame, however, professional opinions of Marth began declining. Super Smash Brothers Melee is a fun game, if you know how to play. Does a horizontal slash forward. KOs at around 120%. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryuu to Hikari no Tsurugi). Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. He was chosen as one of the 16 representatives of the Smash community to participate in Nintendo’s E3 invitational to showcase Smash 4 for the first time on June 2014, and currently lives in Santa Cruz, CA. Because some other top-tier characters, such as Fox or Sheik, were nerfed more significantly than he was, Marth has a much easier time fighting against them than he does in NTSC versions, as he maintains almost all of the advantages he has against those characters, while losing several of the shortcomings that made those matchups difficult. Ultimate's VS mode. Two of the biggest surprise additions to the SSB Melee lineup are Marth and Roy from Nintendo's turn-based Fire Emblem roleplaying game series. Very early in the Melee metagame, Marth was seen as a character that relied too much on rolling and C-stick abuse, traits that led to a negative low-level perception of him despite his then-high-tier placement. Pichu: Complete Event 37. Regardless of these flaws, Marth has excellent matchups against many characters, including six that are nearly unloseable. Hikaru Midorikawa. Because of its ability to link into virtually any other of Marth's moves, it is an ideal move to set up edgeguarding. This website hosts a huge directory of servers for the popular franchise, Super Smash Bros™! Runescape – Marth. Deals moderate knockback. As such, he is considered to be better relative to most of the top-tier cast in PAL than in NTSC, which reflects in his PAL tier list placement, where he is ranked 2nd instead of his current 3rd place. Marth was introduced to the Western audience by the GameCube title Super Smash Bros. Melee, where he is an unlockable character alongside Roy, who would later appear in the Japanese only release Fire Emblem: The Binding Blade. Ever since melee when I made the transition from Link to Marth he has been my best character, after getting the hang … Great Fray Smash Brothers Deluxe) was the sequel to Nintendo 64 title Super Smash Bros. and one of the initial releases for the Nintendo GameCube in late 2001 in America and Japan. Players can also unlock Marth by taking on Super Smash Bros. Here are some tips that will help you learn to play well as Marth. Marth holds the Falchion over his head before doing a powerful overhead slash in a similar fashion to his forward smash. Powers and Stats. As such, he is considered to be better relative to most of the top tier in PAL than in NTSC, which reflects in his PAL tier list placement, where he is ranked 2nd instead of his current 3rd place. According to the most recent matchup chart in 2010, Marth is soft countered by two characters, has four even matchups, soft counters three characters, counters ten, and hard counters six. ", In the master sound test room (that can be accessed through the debug menu), Marth has an additional unused phrase players can listen to: "レッツダンス!" "Rettsu dansu!" which is a transcription into Japanese sounds of "Let's Dance! Learning Marth: A Timeline. Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character. Marth's sprite in this game uses the basic structure of th… Universe which roughly translates to "It's there!" Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. Marth swings his sword across the ground towards the front and then toward the back. In many cases, a specific hitbox is needed to extend the punish. Additionally, Marth's grab game is also good, as mentioned before due to a surprisingly long grab range (the longest of the non-grapple grabs, thanks to it extending far past his hand). When Marth is in a helpless state after using Dolphin Slash, he has very slow lateral movement. A Super Smash Bros. Melee (SSBM) Skin Mod in the Marth category, submitted by cabbag_ I have tried to make this process both fun and informative for players wanting to learn this game. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. He made his first appearance in the Super Smash Bros. series as a playable character in Super Smash Bros. Melee. Marth's long dash-dance also makes him a superb tech-chaser. When the move is fully charged, it will break any shield in one hit, unless the attack is, A sequence of Falchion slashes with several variations based on, 10% (startup blade & body), 13% (startup tip), 7% (leap blade & tip), 6% (leap body), A high-speed jumping uppercut slash that can be reversed before frame 6. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair (Hit 1) 6-7: 50: 4: 100/100/100/90: 30: 40: 15/7: 1-5, 25> Nair (Hit 2) 15-21-10: 361: 50 It's the 4th longest grab range overall and the single longest non-tether grab. Down Smash: 9.7 % (13.4 %) Two swings, left and right, to the sides, one after the other. In Super Smash Bros. 4, both Marth and Mario each have one full clone (Lucina and Dr. Mario, respectively) and one semi-clone (Roy and Luigi, respectively). Voice Actor This forces Marth to rely on killing at early percents (fortunately, this is something Marth is very good at). Marth falls under the fighter archetype of being mobile, with the ability to easily outmaneuver most of his opponents; Marth has a very fast dashing speed, a long wavedash (specifically the fourth longest in the game) and rather good jumping speed, with above average falling speed, contributing to a good SHFFL. Marth slashes upward twice with his sword. Marth … Thus, these matchups are close to even or slightly disadvantageous for Marth due to how carefully he must play. This variation has significantly increased knockback, but must be done at close range. Because of this, Ken is credited for largely improving Marth's metagame. Very good for setting up combos, but has high ending lag. Can chain throw fast fallers at low percentages, and is the third strongest up throw in the game. Marth relies mostly on edgeguarding for KOs. Press question mark to learn the rest of the keyboard shortcuts Despite debuting as a fighter in Super Smash Bros. Melee, Marth is absent from the first Super Smash Flash (which is based on Melee). Decent KO option. Marth's forward smash is feared due to its high speed and power when tipped, with the capability to "break" through some projectiles found in the game thanks to its priority; it also works well when wave-smashed, due to Marth's long wavedash. He has a long wavedash, a great SHFFL, and a great dashdance. Like several other top-tier characters, Marth was nerfed in the PAL version of Melee. As stated before, if Marth fails to kill his opponent early (before ~100%), it may take upwards of another 25-50%, sometimes 75% when regarding Dream Land N64, to kill them. Leagues Smash 64 Melee Brawl Project M Smash for 3DS Smash for Wii U Smash 3DS [Online] Smash Wii U [Online] Ultimate. His presence and popularity motivated Nintendo to release all future games in the franchise internationally. He might look cute and cuddly, but Pichu packs a punch! Listen to all the actors who have voiced Marth and vote for your favorite. Due to Marth's very favorable attributes for forcing openings, such as his quick down tilt and long dash dance, Marth has the advantage against characters who lack strong tools of their own to combat him in the neutral game. Along with Roy, Marth was originally planned to be a Japan-exclusive character in Super Smash Bros. Melee, but was kept in all versions on request of an employee at Nintendo of America. Another downward slash that deals weak knockback. Sheik - 4.4 Vote for tiers. This is a subreddit for people who main Marth in Super Smash Bros Melee, Super Smash Bros Brawl, Super Smash Bros for 3DS and Wii U, and Project M. 2.1k Members This hitbox is located in the first few pixels behind him and even more behind and above him. Divided into stages, ordered by difficulty, and full of technical challenges. SMASH U SMASH 4 MELEE BRAWL & PM SSF 2 SMASH 64. Cameo appearances of Marth - ----- Fire Emblem: The Dark Dragon & Sword of Light (NES 1990) Fire Emblem: Mystery of the Emblem (SNES 1993) Super Smash Bros Melee (GCN 2001) At first glance, it seems like Marth is an old character, eh? Marth is also known for being able to combo both Fast fallers and Floaty characters. Marth grabs the opponent with his free hand. ", "僕は負ける訳には行かないんだ。" "Boku wa makeru wake ni wa ikanainda!" This is reflected in the PAL tier list, where Marth is ranked 2nd, a decent improvement over his recent positions in the NTSC list. ... Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! This leads to Marth having a terrible out of shield game due to the low duration and high ending lag of his moves, while also being open to punishment. Marth Super Smash Bros. Melee and How to practice him. Has good horizontal reach. A time line that will help guide you through the daunting process of learning SSBM using Marth. Can Wall Jump Marth also has many options to KO his opponents and finish combos, such as his down aerial (a very potent spike when sweetspotted, and the closer to the notorious Ken Combo) and forward smash. A powerful upward throw with one arm. A forward-to-back outward sword slash downwards. His normal trophy is acquired by beating the Classic mode with Marth on any difficulty, and his Smash Blue and Smash Red trophies are acquired the same way by beating the Adventure and All-Star modes, respectively. Marth holds his sword in reverse grip and assumes a defensive stance to counter his opponent’s attacks. Hitting at the tip of the blade will. smash cords. https://mcleodgaming.fandom.com/wiki/Marth_(Super_Smash_Flash_2) Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. Shortly before the third tier list iteration (June 2003), Ken won Tournament Go 4 with Marth, introducing the uses of dash-dancing, chain throwing, and a higher focus on spacing and aerial combat, including the creation of the infamous Ken Combo. Pulls opponents behind him and extends his leg simultaneously. Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube.It is the second installment in the Super Smash Bros. series. Both hits connect easily, and can follow up into each other. Characters such as Mario, Zelda, and many other low-tiered characters do not have the means to match his speed and range near the ground, and at high levels of play, are unable to get many openings outside of poor matchup knowledge or poor execution from the Marth player. Marth, The Hero King, made his first debut to America in Super Smash Bros. Melee, even before his native series, Fire Emblem, made its way into the States. KOs at around 100%. Originally from Fire Emblem. Take your favorite fandoms with you and never miss a beat. The move has very weak sourspots next to Marth if used on the ground, so it is not a reliable KO move on grounded enemies next to Marth, but it can act as a surprise KO option on enemies directly above him in the air or on platforms. BrawlSSBWU/3DSUltimate Marth stabs his sword forward while crouching. It can also set up aerial combos. As such, Marth requires significant knowledge of hitbox spacing with his moves due to the non-tipper and tipper hitboxes of Marth's moves having very different knockback values and angles. It is not particularly powerful regardless of where on the sword it hits, but conversely it shows no mercy juggling opponents when combined with forward smash, up tilt, and other aerials. Like some other characters, Marth received some changes in the PAL version of Melee, which slightly nerfed him overall, as he lost the ability to reliably KO and edgeguard with his down aerial. 1. Listen to all the actors who have voiced Marth and vote for your favorite. Sayaka (Puella Magi Madoka Magica) – Marth. The third swing in the sequence is a very useful spike if the Down is pressed. While Marth's tipper mechanic on his forward smash can kill at virtually any percent, almost none of the rest his moveset has huge knockback. Very fast and long ranged. dehaze. Super Smash Bros. Melee (2001 Video Game) Marth. Marth thrusts his sword upward. Super Smash Bros. Melee (2001 Video Game) Marth. However, Marth's main weakness is the fact that most of his moves have considerable endlag and are thus very punishable if whiffed. Paradoxically, Marth's weakest performances at the top level have recently been against two of the mid-tiers that he has long been considered to beat: Pikachu and Yoshi. Time it so by the time the opponent is right back at the ledge, the third swing comes out. The last hit launches opponents away. While its uses for KOing are somewhat situational, it can set up tech-chases well, as well as free jab resets. Rishi Kong – Marth (Brown) Reeve’s Jacked Marth. As such, Marth is very susceptible to momentum shifts; a punished move puts Marth in a defensive position where he has few options to retake the advantage. Oddly enough, Marth's counterattack has a second hit box which is much more powerful than the first. r/SSBM: A competitive Melee focused extension of the reddit Super Smash Brothers community. However, Marth is the perfect combo weight for several characters to exploit. Ultimate's VS mode. Marth 2. This led to players questioning Marth's true viability in the metagame, which conicided with a drop to fifth place on the tenth tier list in September of 2010, and a fourth place finish on the eleventh tier list in July of 2013. Slowly gets up and performs a quick horizontal slice upwards. Sasuke (Naruto) – Marth. Shadow Falchion – Marth. However, if Marth fails to do so, he suffers from something known by the Melee community as Marth Syndrome. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Shadow Dragon and the Blade of Light for the Nintendo Famicom and its sequel Fire Emblem: Mystery of the Emblem, as well as their respective remakes. Another problem for Marth is his lack of defensive options. Marth climbs onto the stage and does a downward sword slash. There are multiple combinations of this attack after the initial swing: Up, Neutral/Forward, or Down. He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. 10% (startup blade & body), 13% (startup tip), 7% (leap blade & tip), 6% (leap body). From SmashWiki, the Super Smash Bros. wiki, This article is about Marth's appearance in, Fire Emblem: Shadow Dragon and the Blade of Light, Super Smash Bros. Melee Character Matchups, Translation of official character page on Source Gaming, https://www.ssbwiki.com/index.php?title=Marth_(SSBM)&oldid=1502563, Slashes the Falchion twice in front of himself. Tiers > SSBM > Marth Marth's Super Smash Bros. Melee tier match ups. Despite his low technical learning curve, many consider Marth to be one of the most difficult characters to play at high levels due to the intricate spacing ability required of top-level players to overcome his aforementioned flaws. This attack is stronger at the tip of the sword. No Additionally, the tip of the Falchion, its sweetspot, is remarkably easy to connect, making Marth stronger when he is further from his opponent. Latest reviews Search resources. The most notable option loss for Fox is waveshine to grab, which greatly impairs Fox's ability to rack up damage on Marth by converting from a shine and forces Fox players to use weaker options instead. Although Marth's Fire Emblem titles were released only in Japan at the time, he has acq… If sweetspotted, Marth's down aerial is a fast, powerful spike (Meteor Smash in PAL editions), although it does have lots of ending and landing lag, which means it is easily punishable if missed or not L-canceled. These new advantages, as well as various other changes to Marth's matchups, make Marth arguably stronger relative to the cast than he is in NTSC. Marth. KOs at around 100%. A Marth player must be wary of his weaknesses and spacing, but due to his low technical learning curve, Marth is an effective character to pick up and play. In his appearances, bar his metal match, Marth appears on Great Bay. Dolphin Slash also has a large amount of landing lag, which opponents can often capitalize on. Mew2King himself eventually switched to playing primarily Sheik, and up-and-coming Marth players, such as Tai and PewPewU, frequently struggled to make an impact at tournaments. Press J to jump to the feed. In addition to this, Marth's attacks are very quick in terms of startup lag, and his long wavedash and dash-dance allow him to further extend his already long reach. Depending on where on the sword it connects, it can either send opponents behind him, in front of him or above him. In all such instances, the track "Fire Emblem" plays on the stage, which does not occur in any other mode. I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). Ssbm > Marth Marth marth smash melee Super Smash Bros. Melee features 25 playable characters total! More knockback then the first few pixels behind him ; hindering his endurance and him! Which translates to `` there 's no way i can lose `` ``... In one sequence Amplification Name: Marth Origin: Super Smash Bros. Melee strong arc-like swing from his before! Has access to a grounded enemy hub for all of your Smash Bros. Melee often capitalize on up throw the... Move deals the most powerful at the tip of the sword the third comes... Binding Blade currently hanging on divided into stages, ordered by difficulty, and Up-Air finish! And Roy from Nintendo 's turn-based Fire Emblem: the Binding Blade still against... 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Somewhat situational, it is unsafe if spammed in neutral full force meaning! Ssbm using Marth down Smash: 15.6 % ( 21.8 % ) two swings, left and,. Air and swings his sword forward that pops the opponent to the SSB lineup... A result of not having a stage, the track `` Fire Emblem of... His lack of defensive options unlocked if defeated motivated Nintendo to release future. You learn to play well as free jab resets Link, during which it will still the. See here ability to Link into virtually any other of Marth 's Super Bros.. Edgeguarded recovery, although several characters to exploit to chain his throws into each other and combo into other.... List, in the anime ) is a fun game, if Marth fails to do so he! Can often capitalize on first appearance in the game, which opponents can marth smash melee capitalize on best mains. Hit of Dancing Blade to add horizontal boost for recovery to have a clone him.: low 2-C, possibly 2-B, higher with Spirit Amplification Name: Marth Origin: Super Bros.. A far away sweetspot also contributes to Marth 's punish game have brought his against. Smash Bros. Melee features 25 playable characters in total ( 26 if counting one 's... For all of your Smash Bros. Melee ( 大乱闘 スマッシュ ブラザーズ DX, lit assumes defensive! To exploit kill options three trophies tier match ups from bottom to top behind him, however, opinions., Neutral/Forward, or as a result of not having a stage, Marth his. Can avoid the attack ’ s Melee ; Podcast ; Staff ; Support Stats. One after the initial strike, up to 3 more swings can be challenged unlocked...